We continue exploring upstairs.

Locked door can’t open (failed DC22)

Door we didn’t open with figure behind.

Trapped door (finger of death) Leads to

Room with skeleton impaled by sword, hero on floor. Ram-headed staff on floor.

Zash picks up staff.

Roland picks up talking skull. He was the master of the keep, servant of Lord Mattelle

Skeletor wants us to kill beast man.

Loot:

  • Book of Mattelle
  • Power Sword:
    • attunement
    • +1 Longsword
    • 32charges: tenser’s transformation
    • 4 charges: ranged attack 120ft range, 3d6 radiant damage
    • (Roland)
  • Havoc staff:
    • attunement
    • +1 staff
    • 3x LR minor illusion
    • 4 charges: mirror image
    • 32 charges: telekinesis
    • (Kerryk)
  • Battle Harness: +2 STR (Kohrt)
  • Scroll: Misty Step
  • Scroll: Comprehend Languages

Door with figure: ghoul, we kill Loot:

  • Beast Whip: +1, adv intimidation vs animals (Falco)
  • Blue speedo, sick bicep pads
  • Key
  • Lube

Locked room: spell laboratory

  • Potions 3: healing potion 1d8:
  • Scroll: blade ward
  • Spellstone: 2ch = fog cloud (bigger AOE if wet environment), 8ch=call lightning

We take out the group of gnolls and hyenas, including reinforcements and gnolls that have been transformed by the big gnoll.

Loot:

  • club
  • Circus performer pants
  • Vial of green ichor